WooWho
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Post by WooWho on Jun 26, 2015 16:58:32 GMT -5
Throughout the summer rerun season I'll be giving the membership a chance to evaluate some of the show's game elements. Here's the first installment. Now that we're a couple of seasons in, I feel it's a good time to evaluate the Express wedge, and see if there's anything we can do to improve its mechanics. Inspired somewhat by a Twitter conversation I had with The Final Wager, who called it "the worst thing ever." Do you agree? Let's examine the facts... HOW IT WORKS: --Contestant hits wedge, calls correct consonant at $1,000 a pop. --Contestant may hop aboard the Express and call additional consonants at $1,000 a pop, or continue spinning. --Contestant may buy vowels or solve along the way, but a single miss results in a Bankrupt (what we've come to call a "crash"). WHAT WE KNOW: --Express is always in Round 3, at the same time as the Prize Puzzle. --Express does not always come into play when hit, but can come into play multiple times in the same round. --By hopping aboard the Express, the contestant does not spin the wheel. --There is no point to solving early unless only vowels remain, because that is just leaving thousands--literally--on the table. WHAT WE WANT TO KNOW: --Is there a compelling argument for NOT hopping aboard? --Is this an exciting enough game element? --We know it's game-breaking. How do you make it less so? For the sake of discussion, I have laid these facts out to prevent the same tired arguments from surfacing. Please try to come up with something a little more original. We want to critique constructively, not whine about why the show does things the way they do without putting a new idea forward. I'll chime in with my thoughts later. Discuss.
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Post by Bryce L. on Jun 26, 2015 17:21:33 GMT -5
For me, the only real argument I could see for NOT hopping aboard is if you hit Express in the very first spin of the round (or at least at a point when none or very few of the letters in the puzzle have been revealed), and you're not entirely certain of where to go from that first correct letter. Basically boils down to "when in doubt, DON'T".
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germanname1990
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Post by germanname1990 on Jun 26, 2015 17:35:55 GMT -5
I see it as a better version of the Mystery Wedges. I would not go for Mystery Wedges because I'm risking my turn.
The Express wedge on the other hand is something I would do. I have a little uncertainty about hopping aboard with the Million Dollar Wedge, but overall, you're better off hopping aboard because that eliminates the risk of spinning. Yeah, you'll be penalized even further for a wrong letter, but the Wheel will be one less thing you'll have to worry about despite having only a 1/8 chance of losing your turn (1/12 chance of going Bankrupt).
So I think the Express is a fantastic element. In fact, for my own adaption of Wheel, I replaced the Mystery wedges with the Express wedge (I still have the Jackpot on my version).
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mechamind
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Post by mechamind on Jun 26, 2015 20:15:39 GMT -5
--We know it's game-breaking. How do you make it less so? You don't really have to change it if you had to spin for it. I think it would have more to do with the Prize Puzzle bonus.
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WooWho
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Post by WooWho on Jun 28, 2015 15:57:45 GMT -5
So, here are my thoughts on the matter... I don't like Express. I just don't. It shoves aside the element of the game that gives the show its name--the Wheel. (One could argue the Speed-up Round does the same thing, but there's a specific reason for that, and that's to speed up the game when time is short so time isn't wasted watching the wheel spin.) Here, there really isn't a good reason at all other than to give an advantage to a lucky player. As Keith of the Final Wager said, there's not enough risk involved. Yeah, you lose it all to a Bankrupt if you miss along the way, and yeah, we've seen it happen, but realistically speaking you hop aboard the Express to remove the risk of hitting a penalty space if you were to spin again anyway. germanname1990 brought up an interesting point: with Express, you're not immediately risking your turn any more than you would by guessing letters normally. If you know the puzzle by that point, there's no risk. Even if you're not 100% sure, you could still buy vowels along the way to narrow your guesses down and could reasonably suss it out by the time more letters appear on the board. So there's virtually no risk there, either. And by then, it becomes so anticlimactic that they're going to solve it (and, since it's the Prize Puzzle, probably win the game, too) that the rest of the round isn't exciting to watch anymore. Because of the elimination of risk, there really is no compelling reason not to hop aboard, even if it's early in the round. I suppose if you're still gunning for a 1/2 Car tag, you could potentially decline the ride...but let's be honest, the value of an Express ride plus the Prize Puzzle bonus is probably comparable to that of the car anyway (unless it's late in the round). And unless you know exactly how strong of a spin you'll need to hit $3500 consistently, you're not likely to hit the one value on the wheel that's higher than Express's face value multiple times over. Like all things that are on the wheel at one point or another, it doesn't come into play unless it's hit, so at least we don't see it all the time. I've heard many arguments that putting Express in Round 1 would make it less game-breaking since it isn't tied to the Prize Puzzle bonus at that point. I'd be in favor of that, as it at least allows for the possibility of the Express and the Prize Puzzle to be won by different people. If they must keep it in the third round, I would've cut the value in half. Sure, it matches the wheel minimum, and it might encourage people passing up the Express to go for more money, but that would at least allow for a bit of a decision--do you take the sure thing at the lowest value on the wheel per letter, or do you risk your stake and keep spinning for a chance at more money, knowing you could lose your turn and/or bank as a result? Knowing how conservatively certain contestants play, I think they'd recognize that they don't have to spin the wheel to make easy money, and probably hop aboard anyway. Sure, they'd win the Prize Puzzle on top of it all, but at least there COULD be a snowball's chance in hell of someone overtaking them in the speed-up when Pat doesn't hit the big one.
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Post by wonderslime on Jun 29, 2015 23:38:54 GMT -5
I agree that it is really annoying that it is in Round 3, which already has the MOST game-breaking element of all: The Prize Puzzle. I don't like the mechanic very much, but I think it could improve with a couple of tweaks.
I've often thought that if it's "Express" then it should have something more to do with the time. So why not add some pressure of a clock ticking downward? I would scrap the ability for contestants to buy vowels, because it makes it way too easy; I'd keep the value of each correct letter called at $1000 a pop; but then I'd institute a 20- or 30-second timer. Contestants can call letters and within 1 second of each call, they are revealed on the board without Vanna's help.
If a wrong consonant is called, it's a Bankrupt. If the timer runs out, it's a Bankrupt.
It'd be hard to try and spin this as a positive change for the "folks at home" because these changes would all be "cheaper". But I think they'd be changes for the better!
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lousan92
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Post by lousan92 on Jun 30, 2015 7:50:39 GMT -5
The Express is my favourite element of the game. However, it could be better if it wasn't in R3 along with the Prize Puzzle. You win the Express -> You win the game.
I really don't care much about its face value, I think it's OK. Think about the Jackpot: landing on it and solving the puzzle awarded more or less the same that what we've seen throughout this two seasons with the Express (and Express puzzles are usually shorter than R1 and R2 ones).
For making the game better, my game structure should be R1/Express/PP. To be realistic, I don't think that they will get rid of the Prize Puzzle easily. So, if they want to save money, I would eliminate the Mystery Round (I consider that it's a bit outdated) and the Express Round would be more coherent.
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jmdarrall
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Post by jmdarrall on Jun 30, 2015 11:21:50 GMT -5
I'm in agreement that the Express should NOT be in the Prize Puzzle Round. Round 1 would be ideal, as there isn't much to risk at that point. Lowering the dollar value also seems like a good idea, if it were retained in the Prize Puzzle round - it does present the dilemma of going for the sure thing or taking a risk. As it stands, there's enough risk-taking just by spinning the Wheel. The Express provides a little bit of a breather for contestants. If played intelligently, the Express can pay off big time for the players lucky enough to land on it.
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ld
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Post by ld on Jun 30, 2015 20:20:50 GMT -5
It shoves aside the element of the game that gives the show its name--the Wheel. This so much. I watch "Wheel" (hint hint) of Fortune because I want to see the people spin the wheel and call letters - I don't want to see people just standing there looking at the puzzle board and calling out letters like a zombie. Express takes the wheel out of the game and effectively turns it a one-player Hangman game. That not only takes away the spirit of the competition but it's also boring - extremely boring. Even moments where a contestant who can solve all letters in the puzzle with the Express alone are just barely entertaining. To say nothing of the fact that it is a game-breaking mechanic, regardless of which round it is in. Express may be the polar opposite of Jackpot where the wedge (before hopping on) becomes worse as more and more letters are on the board already (vs. Jackpot, which becomes better and better), but in no scenario does Express have a downside. Bankrupting is not even a risk; it's just there to provoke the player into a "do-or-die" situation. For me, if I wanted the Express to be semi-tolerable, here's what I would change to it: - No vowel buying. - Reduce each consonant's worth to no higher than $800. But that's just "semi" and I probably would still hate it. I'd rather they devise a new wedge that actually has limitations (i.e doesn't allow the player to hog the wheel/board) and is structurally balanced for a round.
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MarioGS
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Post by MarioGS on Jul 1, 2015 0:07:31 GMT -5
--Is there a compelling argument for NOT hopping aboard? Perhaps if it's late in the round with only a small number of consonants left and you think you can hit the $3500 on your next spin, or if you have one 1/2 Car tag and want to try to get the other half before the round's over, especially if the huge score boost would take you into a better lead than a small Express run would.
--Is this an exciting enough game element? I definitely think so. It's exciting to watch a total build up quickly with the potential for it all to Bankrupted with just one misstep. Some people, especially in Express' first season, didn't seem to understand it and would cut the excitement short by solving before calling all of the consonants, but at least more than 90% of contestants know the ideal thing is to just go all the way.
--We know it's game-breaking. How do you make it less so? Everyone's already said this, but separating it from the Prize Puzzle. I don't see how the show thinks it's okay to have them together every single time. If they didn't fix it after one season, they very likely won't fix it after two, either. Some are saying that Express should move to R1, but I think it'd be better for the Express to stay in R3 and the PP to move to R1 because the PP is the easiest bonus on Wheel. The PP doesn't have to be earned so it's an easy start for the first puzzle solver while it also sets a target for the other two players and the later bonuses, Mystery and Express, must be earned both with skill and luck. Of course, either way, they should also just stop having PP's in the five-digit range, but that's another thread.
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kevin
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Post by kevin on Jul 2, 2015 21:18:14 GMT -5
I can't really add to what has already been said, because I think everyone's covered the main points. Ditto to separating from prize puzzle (better yet, get rid of the prize puzzle altogether or drastically lower its value). However, I will say that I get irrationally angry when people don't get on the express haha.
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Post by couponboy on Jul 7, 2015 14:30:33 GMT -5
--Is there a compelling argument for NOT hopping aboard?
As mentioned previously, the only situation in which it is mathematically sound to decline the Express is if you have a 1/2 Car and there's two halves still on the Wheel. Everyone who has declined the Express just got nervous when Pat said BANKRUPT and didn't think it through properly.
--Is this an exciting enough game element?
In my opinion, it is VERY exciting. A huge payout could be awaiting the player if they hit it early in the round, but you have to be clever in what letters you call and the viewer usually can't tell if the player knows the puzzle unless Pat gives it away (i.e. "I can see her/him smiling. I think they're on to something."). Even then, the are occasions in which the player messes up in the end either through a wrong solution or solving before the entire puzzle is revealed.
--We know it's game-breaking. How do you make it less so?
Here's a suggestion not previously mentioned: make it so that the prize is not 100% guaranteed! The show could either reintroduce the Clue category or go down the UK version's route of having a Puzzler related to the Prize Puzzle that the player must solve in order to win the prize. Even if they need to have the plug, there's no rule saying the show can't plug a Prize that wasn't won. Let's Make a Deal does it all the time!
Also, I like the idea of moving the Express to Round 1. Even if someone won big from it, the Prize Puzzle could shake things up a lot later on.
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Post by tlc38tlc38 on Jul 28, 2015 21:28:19 GMT -5
Some are saying that Express should move to R1, but I think it'd be better for the Express to stay in R3 and the PP to move to R1 because the PP is the easiest bonus on Wheel. The PP doesn't have to be earned so it's an easy start for the first puzzle solver while it also sets a target for the other two players and the later bonuses, Mystery and Express, must be earned both with skill and luck. Of course, either way, they should also just stop having PP's in the five-digit range, but that's another thread. I agree with this. R1 should be the PP followed by the mystery round, then express. Either do this or make the PP completely random like it used to be so we don't know which round it will be in each show. All this aside, I love the express wedge. It's my favorite game addition since the wild card.
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Post by gameshowguy2000 on Mar 16, 2016 17:33:38 GMT -5
The Express Wedge is like what another game show asked..."Do you want to keep that $1,000 per letter, or do you feel the need for Greed?" (sorry, couldn't resist) It is sorta like Greed in a way...one miss, and you lose all you've won.
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Post by tlc38tlc38 on Oct 12, 2016 8:23:46 GMT -5
I actually wouldn't mind seeing the express wedge in play for the 3 main rounds.
I'm aware the wedge changes color a bit but I think it needs to stay pretty much a reddish tint to match the red $700 it covers.
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Post by roletrandoxd on Nov 4, 2017 20:55:17 GMT -5
what font is the express in the wedge?
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MarioGS
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Post by MarioGS on Nov 4, 2017 21:00:44 GMT -5
^ Gill Sans Ultra Bold.
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Post by gameshowfandanny on Mar 8, 2020 11:30:28 GMT -5
--"Is there a compelling argument for NOT hopping aboard?" No. Never decline the Express. --"Is this an exciting enough game element?" Yes. It is my favorite wedge. --"We know it's game-breaking. How do you make it less so?" I agree with MarioGS, separate it from the Prize Puzzle.
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Post by therodaarodamaster on Aug 18, 2021 2:03:27 GMT -5
I see it as a better version of the Mystery Wedges. I would not go for Mystery Wedges because I'm risking my turn. The Express wedge on the other hand is something I would do. I have a little uncertainty about hopping aboard with the Million Dollar Wedge, but overall, you're better off hopping aboard because that eliminates the risk of spinning. Yeah, you'll be penalized even further for a wrong letter, but the Wheel will be one less thing you'll have to worry about despite having only a 1/8 chance of losing your turn (1/12 chance of going Bankrupt). So I think the Express is a fantastic element. In fact, for my own adaption of Wheel, I replaced the Mystery wedges with the Express wedge (I still have the Jackpot on my version). But one wrong letter it’s a bankrupt time runs out it’s a bankrupt and if you solve the puzzle wrong it’s a bankrupt
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Post by therodaarodamaster on Jul 31, 2022 17:35:12 GMT -5
The Express is my favourite element of the game. However, it could be better if it wasn't in R3 along with the Prize Puzzle. You win the Express -> You win the game. I really don't care much about its face value, I think it's OK. Think about the Jackpot: landing on it and solving the puzzle awarded more or less the same that what we've seen throughout this two seasons with the Express (and Express puzzles are usually shorter than R1 and R2 ones). For making the game better, my game structure should be R1/Express/PP. To be realistic, I don't think that they will get rid of the Prize Puzzle easily. So, if they want to save money, I would eliminate the Mystery Round (I consider that it's a bit outdated) and the Express Round would be more coherent. Yeah. But however, The Express has a huge con, it’s basically a 1 Player hangman game and 1 wrong move - game over. Basically. But it if be better if it wasn’t with the prize puzzle round. So I agree with you 50%
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