Post by MarioGS on Nov 14, 2021 19:53:38 GMT -5
Yesterday, I went to go see the new "Deal or No Deal Live" stage show at Foxwoods Resort Casino in Connecticut. I did not get picked, but it was a fun experience, having never seen a taping of the original show.
The show was hosted by Bob Guiney, best known as one of the first contestants on "The Bachelor", and later a host on "GSN Live".
Unlike TPIR Live, where you fill out slips of paper with your full name that are drawn offstage, DOND Live gives everyone a raffle ticket. You keep the stub and drop the bulk of it into one of two boxes at each entrance to the theatre, and those are dumped into a drum with the tickets drawn on stage. The tickets have four-digit numbers. At my show, they ranged from 20xx to 29xx, but there definitely weren't 900 people there.
A total of six tickets are drawn per show, two at a time. The first number called joins Bob on stage immediately to play a minigame, and the second number called is taken backstage to be fitted with a lav mic and a DOND Live mask to play the traditional main game of DOND afterwards. The process is repeated two more times.
Before each minigame, cases 1-3 are presented on stage, each with a non-cash prize inside, and the player picks one to play for. It is only opened if the minigame is won. The three minigames are as follows:
1) "High or Low": Basically Card Sharks. On stage left, a large deck of cards is shuffled and stacked atop a podium and Bob flips the first card. The player has to guess whether the next card is higher or lower, Aces high. To win, they must guess correctly three times within five draws. I don't know how a push would be handled, since it never happened at my show.
2) "21 or Bust": Using the remaining cards from the deck, which remained untouched after the previous minigame, Bob forms a blackjack hand with one "up" card. The player must form their own blackjack hand using large dice. They can roll up to two dice at once until they stay or bust. If they stay, Bob hits the card hand until it beats the player or busts. If Bob's hand wins, the player does not win the prize inside their case.
3) "Case of Chance": The player rolls the two dice at once hoping for an even sum. If they roll an odd sum, the game is lost immediately. If they roll an even sum, they win their case, but it is not opened just yet. They can quit with their case, or they can risk it by choosing one of the remaining two cases and rolling again. If the second roll is also even, they win the prizes in both cases they chose, but if they roll an odd sum, they don't win anything.
Now for the main game that everyone knows. As expected, the game is scaled down from its TV counterparts.
Instead of 26 cases, there are only 20, and the top prize is $2,500. The money tree is as follows:
There are no models on stage. Instead, prerecorded videos of 20 models, both male and female, are played when their case is chosen, and they give different reactions depending on the amount. It is very similar to the DOND arcade game, but unlike in that game, DOND Live's models peek inside the case and react before fully opening it. The players and audience quickly caught on to knowing if it was a low or high amount based on whether the models smiled or not. Although all the case eliminations are done on video, the case the player chooses at the start of the game is physically brought out on stage with its amount inside, like on the show.
The number of cases to open per round is 5, 4, 4, 3, 2. If they decline all offers, there is no option to switch cases, according to a friend of mine that went to the other show that day (all three players at my show took Deals).
Before the game starts, the player is allowed to invite up to three companions on stage for support. They sit at a table on stage right with three microphones, and are given masks if anyone isn't wearing one already. Everyone on stage, including the crew, is masked, except for Bob and the minigame player if they weren't wearing one already. Of course, that may vary depending on the venue.
Aside from all that, the game is played the same as it is on the show. When the Banker calls, the screen shows a prerecorded video of a female silhouette pacing and holding a corded phone. There are at least two of these videos in rotation. In one of them, the Banker tosses her hair, which became a running gag with Bob and the audience at my show.
The bank offers appear to have some RNG built into their algorithm, and they are not rounded off like on the original show. There is no option to "counter offer". Most first offers were around $200. In the third and final game of the day, the last two amounts remaining were $200 and $2,000. The final offer was $1,007. Although the player was confident he had the $2,000 in his case, he took the Deal. Indeed, he had the $2,000. Another game came down to $75 vs. $1,500, with an $895 offer, which was accepted only for the case to have $1,500.
The "Deal button" is a large, round, red button similar to the classic "Press Your Luck" button, but it was most likely a dummy prop, because there was no visible circuitry or wiring coming from the table, and there was an obvious delay between when players would press the button and when the effects would play.
There were two shows that day. I went to the earlier show and a friend of mine went to the later show. I made note of the cases the $2,500 was in (19, 13, and 2), and my friend confirmed that the amounts in the cases are truly random and are not repeated each show.
Here are some pictures and videos I took: drive.google.com/drive/folders/1-5oSRQ-hXKBpTTYZZepk5lJVVPkVZIv_
The show was hosted by Bob Guiney, best known as one of the first contestants on "The Bachelor", and later a host on "GSN Live".
Unlike TPIR Live, where you fill out slips of paper with your full name that are drawn offstage, DOND Live gives everyone a raffle ticket. You keep the stub and drop the bulk of it into one of two boxes at each entrance to the theatre, and those are dumped into a drum with the tickets drawn on stage. The tickets have four-digit numbers. At my show, they ranged from 20xx to 29xx, but there definitely weren't 900 people there.
A total of six tickets are drawn per show, two at a time. The first number called joins Bob on stage immediately to play a minigame, and the second number called is taken backstage to be fitted with a lav mic and a DOND Live mask to play the traditional main game of DOND afterwards. The process is repeated two more times.
Before each minigame, cases 1-3 are presented on stage, each with a non-cash prize inside, and the player picks one to play for. It is only opened if the minigame is won. The three minigames are as follows:
1) "High or Low": Basically Card Sharks. On stage left, a large deck of cards is shuffled and stacked atop a podium and Bob flips the first card. The player has to guess whether the next card is higher or lower, Aces high. To win, they must guess correctly three times within five draws. I don't know how a push would be handled, since it never happened at my show.
2) "21 or Bust": Using the remaining cards from the deck, which remained untouched after the previous minigame, Bob forms a blackjack hand with one "up" card. The player must form their own blackjack hand using large dice. They can roll up to two dice at once until they stay or bust. If they stay, Bob hits the card hand until it beats the player or busts. If Bob's hand wins, the player does not win the prize inside their case.
3) "Case of Chance": The player rolls the two dice at once hoping for an even sum. If they roll an odd sum, the game is lost immediately. If they roll an even sum, they win their case, but it is not opened just yet. They can quit with their case, or they can risk it by choosing one of the remaining two cases and rolling again. If the second roll is also even, they win the prizes in both cases they chose, but if they roll an odd sum, they don't win anything.
Now for the main game that everyone knows. As expected, the game is scaled down from its TV counterparts.
Instead of 26 cases, there are only 20, and the top prize is $2,500. The money tree is as follows:
$.01 | $300 |
$1 | $400 |
$5 | $500 |
$15 | $750 |
$25 | $1,000 |
$50 | $1,250 |
$75 | $1,500 |
$100 | $1,750 |
$150 | $2,000 |
$200 | $2,500 |
There are no models on stage. Instead, prerecorded videos of 20 models, both male and female, are played when their case is chosen, and they give different reactions depending on the amount. It is very similar to the DOND arcade game, but unlike in that game, DOND Live's models peek inside the case and react before fully opening it. The players and audience quickly caught on to knowing if it was a low or high amount based on whether the models smiled or not. Although all the case eliminations are done on video, the case the player chooses at the start of the game is physically brought out on stage with its amount inside, like on the show.
The number of cases to open per round is 5, 4, 4, 3, 2. If they decline all offers, there is no option to switch cases, according to a friend of mine that went to the other show that day (all three players at my show took Deals).
Before the game starts, the player is allowed to invite up to three companions on stage for support. They sit at a table on stage right with three microphones, and are given masks if anyone isn't wearing one already. Everyone on stage, including the crew, is masked, except for Bob and the minigame player if they weren't wearing one already. Of course, that may vary depending on the venue.
Aside from all that, the game is played the same as it is on the show. When the Banker calls, the screen shows a prerecorded video of a female silhouette pacing and holding a corded phone. There are at least two of these videos in rotation. In one of them, the Banker tosses her hair, which became a running gag with Bob and the audience at my show.
The bank offers appear to have some RNG built into their algorithm, and they are not rounded off like on the original show. There is no option to "counter offer". Most first offers were around $200. In the third and final game of the day, the last two amounts remaining were $200 and $2,000. The final offer was $1,007. Although the player was confident he had the $2,000 in his case, he took the Deal. Indeed, he had the $2,000. Another game came down to $75 vs. $1,500, with an $895 offer, which was accepted only for the case to have $1,500.
The "Deal button" is a large, round, red button similar to the classic "Press Your Luck" button, but it was most likely a dummy prop, because there was no visible circuitry or wiring coming from the table, and there was an obvious delay between when players would press the button and when the effects would play.
There were two shows that day. I went to the earlier show and a friend of mine went to the later show. I made note of the cases the $2,500 was in (19, 13, and 2), and my friend confirmed that the amounts in the cases are truly random and are not repeated each show.
Here are some pictures and videos I took: drive.google.com/drive/folders/1-5oSRQ-hXKBpTTYZZepk5lJVVPkVZIv_