|
Post by Deleted on Jun 8, 2012 12:31:43 GMT -5
The game is called Double Cross. It works the exact same way as Make Your Move. The game utilizes a touch screen in the shape of an X. On the screen, a set of numbers are given for 2 prizes, which criss-cross each other. All you have to do is move sliders so that the numbers representing the correct price of the items fall in the range of the sliders. What do you think? www.priceisright.com/show/games/double-cross
|
|
|
Post by Deleted on Jun 8, 2012 12:50:35 GMT -5
I was impressed by this game... it's actually pretty good. The set looks great, the concept is pretty good, though I do see a problem with it.
I got confused by whether or not the yellow bar read from left to right or right to left and Drew's explaining didn't help either (if you could call that explaining). Contestants are going to get confused when Drew fails to explain how the game works where you'd understand it. I bet there could be a technical win in the future...
|
|
Guint
Production Assistant
Risen from the Dead
^ Top Notch Production Values...kinda
Posts: 2,746
|
Post by Guint on Jun 8, 2012 12:57:42 GMT -5
The concept: Good. Actually good. Probably the best of Mike and Co.
The bad: Bleh. Would've been much better as a turntable game with a mechanical crank. (Plus, it's easier to fix than a glitchy touch screen, which this seems to be...)
It also needs a like a think cue...I would think Line em Up's would suffice.
Everything else is good.
|
|
WarioSajak
VIP
Co-Owner of Karen's Pool Tables
Daniel, lover of classic "Wheel".
Posts: 1,894
SPIN ID: DB2986720
|
Post by WarioSajak on Jun 8, 2012 13:06:48 GMT -5
I think the set and intro are too "big" for a two-prize game. This could've easily been a Giant Price Tag game with a far simpler means of moving the highlighters. Sometimes, simpler/smaller = better. But I doubt Mike Richards knows or cares about that. Drew's explaining didn't help either (if you could call that explaining). Contestants are going to get confused when Drew fails to explain how the game works where you'd understand it. I'm pretty certain there were edits during his explanation...which doesn't bode well for the game's first outing.
|
|
|
Post by Deleted on Jun 8, 2012 13:42:02 GMT -5
I got confused by whether or not the yellow bar read from left to right or right to left Would this work as a slider? i.imgur.com/8HU61.png
|
|
|
Post by Deleted on Jun 8, 2012 13:49:46 GMT -5
Probably.
|
|
therealcu2010
Executive Producer
Head of the Table
Acknowledge Me!
Posts: 4,552
SPIN ID: JH9373772
|
Post by therealcu2010 on Jun 8, 2012 14:52:10 GMT -5
Copy/paste from the thread at G-R, 'cause I'm lazy. I'm in agreement with others- I really like the concept of the game. It's just a basic two-prize game, which will certainly help reduce the monotony of seeing ORP and Switch all the time, while having its own unique gameplay mechanic. It's nice to see a simple game for a change as opposed to the overly-complex ones that we've seen debut over the past few years. On the other hand, the set (like most everything else designed post-Roger) is just simply awful. The set as a whole is way too flashy for a simple two-prize game, and it's horrendously out-of-place against the "classic-looking" set. The touchscreen mechanic seemed to cause problems too...why does every single game now have to have some form of electronics? The game would suffice fine with mechanical sliders and lights...and would make it cheaper and easier to fix should something go wrong. The show is way too obsessed with technology...the show got by fine for thirty-six years with it! Overall, I like the game itself...but not the prop. Simple is good. Didn't know 1 Wrong Price was a 2-prizer. What does 1 Wrong Price have to do with anything? I clearly said 1 RIGHT Price.
|
|
whammy007
Producer
Power Play Specialist
Let's Go Blues!
Posts: 4,177
|
Post by whammy007 on Jun 9, 2012 9:59:29 GMT -5
I don't mind the screens too much for this game, but I DO mind the touch aspect. It's just too bloody fiddly, jumps all over the place, and requires the contestant to obstruct the audience's view while the game is being played.
Instead of the touchscreen, I'd rather see a Magic Number-esque lever or some buttons, which would solve both the fiddliness and obstruction problems. Perhaps they could convert one of the little X's around the sides into a button panel?
|
|
|
Post by jwatson12973 on Jun 11, 2012 20:48:04 GMT -5
The set looks okay. It'll be better if they got rid of the spotlights. I only saw this in a YouTube video.
|
|
|
Post by Deleted on Jun 11, 2012 23:51:08 GMT -5
I agree. The spot lights are unnecessary.
|
|
|
Post by gameshowguy2000 on Jun 15, 2012 18:37:07 GMT -5
This game will last; it's not confusing at all (we all know how confusing Double Digits and Bullseye I were, though Bullseye I was retired very quickly after all its playings were losses).
I'm not sure if we want every game to be a mechanical one, though; all the game shows have replaced their font scoreboards (eggcrate, sportsvane, 7-digit) with computerized ones, and TPIR is no exception.
|
|
Guint
Production Assistant
Risen from the Dead
^ Top Notch Production Values...kinda
Posts: 2,746
|
Post by Guint on Jun 15, 2012 18:44:19 GMT -5
Screens are boring, and this one is glitchy.
|
|