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Post by mikegioia on Mar 17, 2013 12:14:05 GMT -5
Hi everyone - I've lurked for a while and really appreciate the game recaps y'all do. I spent the last few months working on an article about Michelle Loewenstein's million dollar game back in september 2008. The basic gist is that she literally did the impossible and I feel ABC had a hand in "gifting" her the million. I just finished writing and compiling all of the data and I haven't yet posted it anywhere online. I would love any feedback from the BAV boards! Here's the article: particlebits.com/wheel-of-fortuneMike
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whammy007
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Post by whammy007 on Mar 17, 2013 13:02:59 GMT -5
Without taking the time to review all the math (which I would very much like to do, but don't have the time/resources at the moment), there are still a couple of things very much wrong with your premise:
1. You continually refer to ABC being responsible for the million-dollar win, which is an erroneous statement. While some ABC-affiliated stations may air Wheel, it is a syndicated program (courtesy of Sony Pictures and CBS Television Distribution) and thus is not controlled in any way by ABC or any other network. Individual stations choose to secure the rights to air Wheel during their locally-controlled airtime, so I would go so far as to say that ABC/CBS/NBC have essentially no effect, positive or negative, on Wheel's production and distribution.
2. Suggesting that the Powers That Be had any hand in "gifting" a million dollars (either by envelope manipulation or by changing the intended puzzle) approaches the level of something that might have been seen in the 1950's game show rigging scandals. I find this extremely hard to get on board with, given the ever-present nature of Standards & Practices officials on the set of any game show since that time. For an example of this, you can look back to the aborted Fox show "Our Little Genius" which was cancelled before it ever aired an episode due to issues involving production staff communicating answers to players.
3. More of a minor point here: you refer to the "Cost Per Game" of the Million-Dollar Wedge over the $10,000 "Oreo" wedge, and the way you describe this operates on the assumption that someone in the production line is paying the million dollars. In most cases on game shows where a million dollars is offered, there is a prize indemnity insurance policy involved, and consequently the insurance company is responsible for the actual disbursement of the money (example: The Price is Right and its Million Dollar Spectaculars). Therefore, the CPG for the Million-Dollar Wedge would need to be calculated based on the insurance premiums (and related expenses) rather than on the actual payout of a million dollars. As a result, your comparison to the CPG of the $10,000 "Oreo" wedge is not accurate.
I would also question the use of such a small amount of games (41 shows out of the 900+ aired since Season 26 began is a pretty small number and may not be a representative sample). But even setting the mathematical content aside, these three points alone shoot some sizable holes into the thesis you are putting forward. You may wish to revise this article accordingly.
As for my own personal opinion on the Loewenstein win: Yes, it was conveniently early, and yes, she was wildly lucky. But it should also be noted that this was the THIRD Million-Dollar Bonus Round, not the first. Moreover, the second such round (on 10/8/08) was an even easier puzzle to solve with CDMA, CHARISMA, which would only have two letters unrevealed and was solved for a $50,000 win. I feel quite comfortable chalking this up to Michelle simply living right and eating a bowl of Lucky Charms before taping (I have no idea what she actually ate, but it would be fitting).
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WayoshiM
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Post by WayoshiM on Mar 17, 2013 14:38:43 GMT -5
Here's an obvious oversight... you define the odds for any one player to win the million fairly well... but there are three players a game who have the opportunity. If you're taking the average # of spins per game for one player as 6, then you should be doing 18 total. In fact, WOFTracker tell me that there were 22.96 spins per R1-3 in all of Season 29 (195 shows), so even that 18 is an significant underestimate, backed up by my hard-earned data (through 46 shows of S30, it's between 22-23 as well). The remaining steps still work fine.
Additionally, step C is probably a bit higher than 1/3, calling a correct letter automatically raises that... ultimately though steps C/E are very hard to calculate as sometimes the MDW is "dead upon pick-up" in a blowout game.
Regardless, simply multiplying your final result by 3 lowers ~13.8 years to about 4.6 years. Using my 22.96, we get down to about 3.6 years. I have done the rough calculations myself without any stats and some assumptions, and I have come up with once every 3-5 years.
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Post by mikegioia on Mar 17, 2013 14:43:19 GMT -5
Whammy, thank you so much. This is exactly the type of feedback I was looking for.
I have a couple followup questions, but I'd like to comment on the points you bring up.
1. I'm going to remove the ABC references in the article. I do need to reference a decision-making entity so I'll have to replace it with Wheel producers?
2. I totally agree and perhaps the wording should be less "gifting" and more "encouraged to happen." That should be changed in the article too. I know this can come off "conspiracy theory -esque" but I certainly don't think its an impossibility.
3. This is something I had not known or considered. I'm not entirely sure if this affects my premise positively or negatively. I'm assuming the oreo wedge falls beneath the need for an insurance premium but for the million wedge, I need to contact an insurance provider to find out what the cost actually is. I don't really know how it works, but does Wheel pay, say a monthly amount to the insurance provider in the event that a million gets hit, with the insurance provider then liable to pay out the million? If that's the case, the insurance policy's monthly fee could probably be less than the ~$350 / game amount I mentioned in the article. I will then need to change the MDW CPG to be exactly the amount they would pay the insurance provider (it could be higher or lower but it currently is incorrect).
4. the 41 games seems low but honestly the #s did not change very much after 20 games. Additionally, the 41 games' data is only used in 2/6 probability factors (spins per game, letter guessing, bankrupts per game) and those numbers really have not changed much.
5. My BIGGEST hole here has to be the fact that 2 contestants took the million to the bonus round (10.8.08 and i dont know the other one) prior to michelle. I found that out reading cactusbob's notes on his wonderful bonus puzzle compendium a few days ago. TBH that can unravel my entire claim but it also raises another question, in how on earth did THREE people bring the MDW to the bonus round within 4 weeks???
Again, thank you for your feedback and I not only need to update this article but I probably will need to change the tone away from "the fix is in" to become more two-sided.
I know Michelle got insanely lucky, but I just can't wrap my head around her being THIS lucky if that makes any sense haha.
Cheers, Mike
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WayoshiM
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Post by WayoshiM on Mar 17, 2013 14:50:05 GMT -5
The fact the million has not even been landed on again since that day is a testament to the actual very low odds. It just ended up occurring really early.
There's also the matter of, in a vacuum the million should be won roughly 2-3 times a decade, but that's over many many decades. We only get a few decades to live in in our lifetimes, and sometimes it's going to be just 1, sometimes 0 (the odds are probably decent for those two, but highest at 2 & 3. I dunno if you can imagine a probability curve like this, even though this is discrete?), but we aren't going to live enough (never mind the show) to see this all play out, take the average and deduce a better estimate of the true odds. Statistic deviations happen. It would be extremely rare to have 4+ though, I would imagine.
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Post by mikegioia on Mar 17, 2013 14:54:52 GMT -5
Here's an obvious oversight... you define the odds for any one player to win the million fairly well... but there are three players a game who have the opportunity. If you're taking the average # of spins per game for one player as 6, then you should be doing 18 total. In fact, WOFTracker tell me that there were 22.96 spins per R1-3 in all of Season 29, so that 6 is looking like a significant underestimate. The remaining steps still work fine. Additionally, step C is probably a bit higher than 1/3, calling a correct letter automatically raises that... ultimately though steps C/E are very hard to calculate as sometimes the MDW is "dead upon pick-up" in a blowout game. Regardless, simply multiplying your final result by 3 lowers ~13.8 years to about 4.6 years. Using my 22.96, we get down to about 3.6 years. I have done the rough calculations myself without any stats and some assumptions, and I have come up with once every 3-5 years. Thank you Wayoshi. Please correct me here if I'm wrong, I'm just saying my assumptions: the reason why I don't multiply my odds by 3 is because only one person can win the game. Even in the event that two people spun the MDW in the same game, only one of them can move on to the bonus round. Say player 1 spins the MDW and wins round 1 to keep it. Then player 2 spins the MDW and wins round 2 to keep it. The odds don't change because player 3 could move to the bonus round, 2 could who knows. I think the odds are actually the same. I could very well be wrong though. In the google doc I calculate it out to be 26.39 spins per game and 18.88 "million possible" spins per game. "Million possible" in this instance means rounds 1 - 3, not a vowel guess, not a lose a turn etc etc. I know ~6 seems low per player but it just comes from the relatively low sample size of games I watched. I haven't seen it change much since 20 games but you do have a valid point. I agree that C/E are really tough, I just had to assume 1/3 for simplicity in this case. I'm not even sure how I could go about calculating it out fully Mike
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whammy007
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Post by whammy007 on Mar 17, 2013 15:29:16 GMT -5
Wayo is exactly right. Even with a supposed one-in-a-million chance, you can run a million trials and end up with a number vastly different from 1. Or, if I may make a quote, "A 10% chance is pretty unlikely, but everyone knows that a one-in-a-million chance is a sure thing!"
As for responding to some of the counterpoints you made previously:
1. Wheel's production staff and/or Sony would probably be the most accurate replacements. I just wanted to make it clear that Wheel is not network-affiliated (or at least it hasn't been since the retirement of the the daytime program).
2. Of course, nothing is truly impossible, or the "My Little Genius" incident would never have happened at all. But on the flipside of that, many precautions have been taken since those days long ago and such an occurrence should be highly, highly unlikely.
3. I'm not a Wheel staffer (more's the pity), or I could say beyond doubt that they did or didn't have insurance. But given its usage on most other shows, I would imagine Wheel also employs such insurance rather than paying out $1,000,000 from their own budgets. I have no idea what the premium rates would be, but it would have to be sufficient to counterbalance both the insurance firm's operating expenses and any expectation of a win - come to think of it, knowing those rates could possibly be used to extrapolate what the actuarial staff believes the likelihood of a million-dollar win is.
4. The sample of 41 games still seems a bit low, simply because of the often-wild variance between individual shows (due to the luck factor involved at the core of the game). Individual rounds can run long or short, the game itself could be shortened due to extra fee plugs, or we could simply see a run of hard-luck programs. Ideally, I would like to include data from all episodes (which is probably what I would do if I were writing this for, say, an academic journal), but at the very least I would include something on the order of 100 episodes, randomly sampled from Seasons 26-30, to get a good idea of trends over time (as these stats could also vary between seasons).
5. The first MDBR was on 10/3/08 and $25,000 was not won (OATH OF OFFICE, where CDMA provides only two letters). If my quick check of the records is correct, there were an additional 10 MDBR's in Season 26 after Loewenstein's win, including one less than a week later (10/20/08). If you figure that the MDW has a 1/72 chance to be hit on any given spin (which is true based purely on probability, but this could be higher or lower based on spin power patterns) and that there are about 15-20 million-eligible spins in a game, you should expect at least an MDW hit (not necessarily a pickup, but a hit) about once a week.
Finally, I do agree that it's tough to determine the chances of winning a round or the whole game. If we could determine the chances of winning a round for a given puzzle, then we could also calculate the value of a lost turn at a given point and, by doing so, exactly solve the expected value for the wheel (the best we can do right now is approximate, not knowing the exact penalty for Bankrupt/Lose a Turn). In particular, the chances of winning the game can swing wildly as the show rolls on and leads grow, shrink, or change hands (particularly in the Prize Puzzle Round, where the round's winner is guaranteed at least $5,000 due to the tacked-on trip).
There are a lot a deep statistics to be had from watching and analyzing Wheel, which is why I'm glad we have folks like Wayo on hand to help us interpret the cornucopia of data. Who knows, maybe our work will help somebody win a few extra bucks on the show somewhere down the line.
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WayoshiM
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Post by WayoshiM on Mar 17, 2013 16:10:59 GMT -5
Not that I'm an expert statistics guy or anything. Only one person can win the game, but any of the three contestants can pick it up when it's out there. So the odds it's landed on in a game is best estimated (average number of spins in R1-3)/72. If step B doesn't work out, there's a chance at someone else doing A-B, too. I don't really know how to explain it better, but the MDW is not on average picked up once every 12 shows like your 6/72 odds are suggesting, it's more roughly 1-2 times a week, like 23/72 suggests, 1 every 3 shows (with it going hot & cold sometimes). (Actually, I see the MDW was interacted with 48 times in S30, or 25% of shows. Relying on pure randomness when doing step A isn't the best due to spin patterns too!) ~26 spins for an entire game I do have for S29 on average, 26.16. But R1-3 all consistently average 7-8 spins a game, not 6-7. Your 41 shows just aren't as reliable as my 195+.
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MarioGS
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Post by MarioGS on Mar 17, 2013 18:07:54 GMT -5
This is very well thought out analysis, Mike, but did you consider hitting Bankrupt in the same round after picking up the MDW? It especially depends on how far into the round they get it, and how close they could be to knowing the puzzle. Several rounds have started with the player hitting the MDW right away, then being forced to spin because of having no money to buy vowels, then hitting Bankrupt or Lose a Turn 1-2 spins later.
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WarioSajak
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Post by WarioSajak on Mar 17, 2013 18:19:33 GMT -5
^That kind of thing is why I've always been behind replacing unclaimed wedges/tokens in the next round.
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Post by mikegioia on Mar 17, 2013 19:37:46 GMT -5
MarioGS thanks, the only post million bankrupt stat I have in there is D unfortunately. What you're describing may be outside my stats ability :/ I would love to include that but I just don't know how to approximate it without analyzing every game. WayoshiM I'm starting to understand what you're describing. I *think* the only piece I need to change here is A (and not B). It should in fact be that 23/72 number because all players are eligible to hit the wedge. however I'm still struggling to see how or why B needs to change. also is there anyway I can get my hands on the game data you mention? (the 195+ games thing). thanks again guys, Mike
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WayoshiM
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Post by WayoshiM on Mar 17, 2013 20:05:21 GMT -5
B is probably a bit higher than 1/3, because having control of the round at the time + getting a letter filled in the puzzle has to raise the odds of winning by a bit. But it's nothing that is easily quantifiable.
All I said was multiplying A by 3 fixes most of the issues, and using my stats it gets it down right within my estimate range.
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