Post by germanname1990 on Jul 2, 2014 0:08:46 GMT -5
From Germanname Studios in Chicago, Illinois, it's an enhanced version of America's Game. Super...
WHEEL! OF! FORTUNE!
[Electronicized dance version of the 1983 Changing Keys theme plays]
One of our lucky contestants tonight could walk away with thousands of dollars in cash, or maybe win a top prize of $2,000,000! And here's our host, Billy Gnehm!
[Audience applauds]
Billy: [runs on stage] I thank you [announcer yet to be determined]. That's right. Welcome to Super Wheel of Fortune, and may I hear that wonderful applause for our hostess, here's [hostess varies from show to show]!
Billy: And I thank you, and may I say hello to our three contestants who have shown up for tonight's game and ask them to please put their hands on their buttons because it's time for our $1000 Toss-Up.
[$1000 Toss-Up is played with the winner allowing to introduce him/herself first, followed by the contestant to his/her left until interviews are finished.]
[$2000 Toss-Up is played with the winner starting Round 1.]
Billy: Now let's take a look at our Super Wheel of Fortune [does not give a practice spin]. The top dollar value is $2500, but look out for those spaces marked Bankrupt, because if you hit them, you will lose your cash from this round, but not from previous rounds, because once you solve a puzzle the money is yours to keep. Now also note that Round 1 is our Jackpot round. I will explain how it works should a contestant lands on it, but in the meantime here's our first puzzle.
Billy: The category is [whatever the category is], and we will start with our $2000 Toss-Up winner, and that is [the name of the winner of the $2000 Toss-Up]. Good luck to all our players.
--
Now most of the sound effects from my regular Wheel are from the show, but most the sound effects and music packages for Super Wheel are from the Sonic video game series.
The buzzer used in Super Wheel, however, is not from the Sonic series or from any version of Wheel; it's probably from the Bell Telephone Company, and I wouldn't be surprised if this thing that can make a person wake up screaming in the middle of the night (which I fear happening to me) has been allowed by Bell for use in the public domain.
The first loud buzz heard at 0:09 is for when a turn is lost in any manner (with the exception of landing on Bankrupt, which I'll try and find a sound effect for soon) or when the 15 second timer expires in the bonus round. I was planning on having two of the short buzzes heard after 0:09 be the bonus round timer expiration sound effect, but I ultimately decided on the long buzz because I feel it conveys a more dramatically agonizing effect on any game show if it were to be used.
I may need help on getting the buzzer from this version of the "off the hook" tone cropped to the exact millisecond, but I'll let you know how it goes first.
WHEEL! OF! FORTUNE!
[Electronicized dance version of the 1983 Changing Keys theme plays]
One of our lucky contestants tonight could walk away with thousands of dollars in cash, or maybe win a top prize of $2,000,000! And here's our host, Billy Gnehm!
[Audience applauds]
Billy: [runs on stage] I thank you [announcer yet to be determined]. That's right. Welcome to Super Wheel of Fortune, and may I hear that wonderful applause for our hostess, here's [hostess varies from show to show]!
Billy: And I thank you, and may I say hello to our three contestants who have shown up for tonight's game and ask them to please put their hands on their buttons because it's time for our $1000 Toss-Up.
[$1000 Toss-Up is played with the winner allowing to introduce him/herself first, followed by the contestant to his/her left until interviews are finished.]
[$2000 Toss-Up is played with the winner starting Round 1.]
Billy: Now let's take a look at our Super Wheel of Fortune [does not give a practice spin]. The top dollar value is $2500, but look out for those spaces marked Bankrupt, because if you hit them, you will lose your cash from this round, but not from previous rounds, because once you solve a puzzle the money is yours to keep. Now also note that Round 1 is our Jackpot round. I will explain how it works should a contestant lands on it, but in the meantime here's our first puzzle.
Billy: The category is [whatever the category is], and we will start with our $2000 Toss-Up winner, and that is [the name of the winner of the $2000 Toss-Up]. Good luck to all our players.
--
Now most of the sound effects from my regular Wheel are from the show, but most the sound effects and music packages for Super Wheel are from the Sonic video game series.
The buzzer used in Super Wheel, however, is not from the Sonic series or from any version of Wheel; it's probably from the Bell Telephone Company, and I wouldn't be surprised if this thing that can make a person wake up screaming in the middle of the night (which I fear happening to me) has been allowed by Bell for use in the public domain.
The first loud buzz heard at 0:09 is for when a turn is lost in any manner (with the exception of landing on Bankrupt, which I'll try and find a sound effect for soon) or when the 15 second timer expires in the bonus round. I was planning on having two of the short buzzes heard after 0:09 be the bonus round timer expiration sound effect, but I ultimately decided on the long buzz because I feel it conveys a more dramatically agonizing effect on any game show if it were to be used.
I may need help on getting the buzzer from this version of the "off the hook" tone cropped to the exact millisecond, but I'll let you know how it goes first.