WooWho
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Post by WooWho on Feb 16, 2016 23:18:31 GMT -5
In this installment of the Evaluation series, we look at something that was nigh-impossible with the trilon board. Something done at the beginning of every show, something that doesn't involve the wheel at all. This, as I like to call it, is when 'Wheel' became part-'Jeopardy!'. Yes, pick up those signaling devices, because it's time for... HOW IT WORKS:
- A puzzle is shown. Letters pop in one at a time at a speed of roughly one letter per second.
- Any player may ring in at any time as long as the last letter has not yet been revealed, and gets ONE attempt to solve the puzzle.
- If the player missolves or says nothing, he is out for the rest of the puzzle. If all three players miss, or if the last letter is revealed before any still-eligible players ring in, nobody wins any money.
- There are three toss-ups during the game. The first one is worth $1,000; the second, $2,000; and the third, played immediately before Round 4, is now a "Triple Toss-up": three tossups worth $2,000 each.
- The player who wins the second toss-up gets to start Round 1; the winner of the third puzzle of the Triple tossup starts Round 4.
WHAT WE KNOW:- Toss-ups were introduced in 2000. At the time, only two were played: one at the top of the show for $1,000 to award control of Round 1, and one right before Round 4.
- When the show reverted to the three toss-up format, the tossups were worth $1,000, $2,000, and $3,000.
- In the rare occasion the $2,000 toss up isn't won, the red player starts Round 1. If the third triple toss up isn't won, the player who started R1 starts R4.
WHAT WE WANT TO KNOW:- Should the values of the tossups change? Should they all be worth the same amount?
- Why is the first tossup even there when all it does is give the winner the right to be interviewed first? (And awards the same amount for just showing up?)
- What place does the Toss-Up have on the show when it doesn't even involve the titular wheel?
- What's your take on the Triple Toss-up?
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whammy007
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Post by whammy007 on Feb 17, 2016 0:20:27 GMT -5
I don't usually post in these much, but this is one I do want to weigh in on...
Should the values of the tossups change? Should they all be worth the same amount?
I don't mind the Toss-Ups escalating in value as the show goes on, to add drama or whatever. The difference in money at least helps to distinguish one from the other and indicate how far along we are in the game.
As far as their current amounts, there's no way you'd get away with making them worth less without someone crying foul, it would be too visible a change. On the other hand, making them worth more would further tax an already-tight budget. For reference, last season Wheel gave away $11.1 million over 195 episodes. If you added even $1,000 in total value to the Toss-Ups (added to one, split between two, or however), that's $195,000 extra cash that is almost guaranteed to be given away over the season - a prize budget increase of around 1.75%. Given that we didn't even get road shows this season due to tight budgeting, any significant increase in one area would have to be offset by a decrease elsewhere.
Why is the first tossup even there when all it does is give the winner the right to be interviewed first? (And awards the same amount for just showing up?)
There's no denying that TU1 is the lowest-valued puzzle of the entire show (the other Toss-Ups are worth more by design, and all spinning rounds have a house minimum that means they're worth at least as much if not more). However, it does play several not entirely insignificant roles.
First, that thousand bucks, unlike the Pity Thousand (TM), does count towards a final score (WoFTracker question for Wayo: can you tell us how many games were won by the TU1 winner, with a margin less than $1,000?). Second, it provides an outlet for the writers to throw in an early themed puzzle for a quick plug (Hey America, it's a Disney week! Yay sponsors!), which frees up later puzzles to be something more generic and challenging. Third, it opens the show proper (not counting the intro) with immediate action, not a minute-plus of talking heads. Last, but not altogether least: TU1 can provide a little confidence booster for the player/team which solves it - maybe they never score again the rest of the show, but there's something to be said for taking the first bite at the apple.
Myself, I could do without TU1, opening the show with the interviews (red to blue, as in the old days) and then starting the action with what is currently the second Toss-Up (themed, if necessary), if we must have Toss-Ups at all. But there are clearly some good reasons for TU1 to be there which most people (myself included, until now) don't always consider.
What place does the Toss-Up have on the show when it doesn't even involve the titular wheel?
Players get: more chances to show off their solving skills, even if they aren't doing the spinning that the show is famous for. They get to see three puzzles in about the same amount of time as one spinning round would take (maybe less, I don't keep accounting of the time) and the total payout for those puzzles is about on par with an average instance of one spinning round.
Viewers get: more chances to match wits with the players. Even though the format is different as far as spinning, a solve is a solve pretty much throughout the show. When the viewer outsolves the players, that gives them a confidence boost (building fanbase), invests them in the gameplay (building ratings), and maybe even spurs them to try out for the show (building a better player pool).
Writers get: more openings to fit puzzles on the show, whether they be themed puzzles or not. Maybe they're a shorter form than we would like them to be, but not really any worse than some of the old shopping-era puzzles on the original three-line board.
Producers get: budget consistency. Instead of having one spinning round that might be high or might be low, they have three short puzzles that are (almost) always the same amount, with the only changes being decreases. It's easier to plan for $6,000 a night in toss-up cash than it is to try and guess if a certain round will yield $2,000 or $20,000 worth of winnings.
The wheel gets: to sit there and look pretty. Maybe Toss-Ups take away from our spinning time, and maybe some of the longtime fans like us don't like that, but we're pretty much going to have to grin and bear it. Like them or not, the Toss-Ups are here to stay. They may get shuffled about a little bit, but I don't see them ever being removed from the show's format entirely.
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eybyon
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Post by eybyon on Feb 17, 2016 12:19:55 GMT -5
IMO the introduction of the TU was the most significant game play change that was introduced since I played the game without them in 1998. It favors those who are stronger puzzle solvers and reduces somewhat the impact of playing order. Pretty certain that my game would've turned out differently had I played during the TU era.
However, I agree that TUs aren't very consistent with the name of the show being WHEEL of Fortune. I liked how they resolved this problem for the BR by introducing the prize wheel. So why can't they do the same for TUs by having Pat spin the game wheel to determine how much each TU is worth rather than having set amounts? I'm thinking 2X of what's spun works, and allows for some very exciting TUs every now and then when Pat lands on top dollar.
EDIT: OK, maybe not THE most. That distinction for me belongs to the Prize Puzzle.
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WooWho
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Post by WooWho on Feb 17, 2016 22:05:50 GMT -5
So why can't they do the same for TUs by having Pat spin the game wheel to determine how much each TU is worth rather than having set amounts? I'm thinking 2X of what's spun works, and allows for some very exciting TUs every now and then when Pat lands on top dollar. Because nine times out of ten he'll land on $500.
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WarioSajak
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Post by WarioSajak on Feb 18, 2016 0:57:43 GMT -5
Why is the first tossup even there when all it does is give the winner the right to be interviewed first? (And awards the same amount for just showing up?)Another issue with the first Toss-Up is that, for team weeks, if a team gets just that puzzle and nothing more they get the "honor" of awkwardly having it increased to the $2,000 house minimum. As for why it's there...not that I don't disagree with Scott, but it really feels like it's there for padding, especially since its result is completely ignored if it gets solved but the $2,000 Toss-Up doesn't. Should the values of the tossups change? Should they all be worth the same amount?I think the first one should be worth $1,500, the second one gone entirely, and the third staying at $3,000. That way, you go from Toss-Up to player interviews to Round 1 (or the Wheel Prize description, if it has a plug). It'd improve the flow of the show, make the first Toss-Up relevant, and save about $97,500 which could be used elsewhere.
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lousan92
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Post by lousan92 on Feb 21, 2016 11:35:58 GMT -5
Let's go...
Should the values of the Toss-Ups change? Should they all be worth the same amount? I think that the values are fine as they are. We could think that the $1,000 TU is irrelevant, but... isn't also $1,000 the minimum for a normal round? I would only increase the value in team weeks and make it worth $2,000, to match the house minimum (and probably bumping the second one to $2,500, only for the sake of having different values in every TU). That's what I would change in "La Ruleta": all Toss-Ups but sponsored ones are worth €100, from the first to the last.
However, let me make my own reflexion: sometimes I think that it's unfair that a player who solves a Toss-Up with only one letter showing wins the same as one who solves it when there are all the letters revealed but one. If I was Harry or any directive of the show, I would make Toss-Up really awarded puzzle-solving skills in some way. For example, making that every Toss-Up started with some value and, for every letter revealed, the prize would decrease a little. That would make that the earlier the player solves, the more (s)he would win.
Why is the first Toss-Up even there when all it does is give the winner the right to be interviewed first? (And awards the same amount for just showing up?) What makes "Wheel" different of other game shows (or, at least, the Spanish game shows I've watched) is that, before interviewing players, there is a bit of action. I don't know if it happens to you, but I don't really like interviews because they make that the game starts later. However, when there is a part of the game before interviews, I feel already inside the game and I don't really care about them. Probably the $1,000 prize is irrelevant for players as we've mentioned previously, but the dynamic of the game changes.
What place does the Toss-Up have on the show when it doesn't even involve the titular wheel? Toss-Ups are so fast that they don't really disturb the main part of the show that it's the Wheel rounds. They give options to good puzzle-solvers to show off and they don't make the game as monotonous it could be without Toss-Ups. And it's a fast way of breaking ties, better than doing a second Speed-Up round as they used to do before introducing Toss-Ups.
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Post by gameshowguy2000 on Mar 16, 2016 17:27:11 GMT -5
The Toss-Ups were a welcome change, if you ask me. That way we don't have to deal with the "just before the show we drew numbers to see who would start the game" spiel...they'd been going by that for 17 years, and I thought this was a way to get away from that.
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Post by tlc38tlc38 on Oct 12, 2016 8:31:55 GMT -5
^But aren't numbers still drawn to see what positions they get?
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WooWho
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Post by WooWho on Oct 12, 2016 8:56:58 GMT -5
Yes, and that's to determine who WOULD ordinarily go first if everyone fails at tossups.
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Post by tlc38tlc38 on Oct 12, 2016 8:58:38 GMT -5
Yes, and that's to determine who WOULD ordinarily go first if everyone fails at tossups. Always good to have a backup plan. There's no denying that TU1 is the lowest-valued puzzle of the entire show (the other Toss-Ups are worth more by design, and all spinning rounds have a house minimum that means they're worth at least as much if not more). However, it does play several not entirely insignificant roles. First, that thousand bucks, unlike the Pity Thousand (TM), does count towards a final score (WoFTracker question for Wayo: can you tell us how many games were won by the TU1 winner, with a margin less than $1,000?). I never thought about this. Now, it all makes more sense. I will now stop complaining about the $1,000 toss-up & house minimum being worth the same amount. Merged consecutive posts.
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Post by wheelfan4life on Mar 28, 2018 19:19:51 GMT -5
I have four ideas as to how the Toss-Up formula can be changed.
1. Have just two per show both worth $2,000. The first one comes after the contestant interviews and decides who starts Round 1, and the second one decides who starts Round 4. This way not only are you getting more than the house minimum, but the show saves $10,000 per week they could put into getting more expensive cars for the Bonus Round and increasing values on the Wheel (like regular four digit values like $1000 and $1500 or even $1250). For team weeks I'd make them worth $2,500 to solve the house minimum issue there.
2. Same as above but the first one's money isn't automatically added to your bank and if you earn more than $2,000 in one round it doesn't count because you earned more than that in a round. If that person solves the second Toss-Up they get that one's $2,000. If they win nothing in the main game they earn that $2,000 from the first Toss-Up as their minimum parting gift instead of $1,000.
3. Keep doing all three Toss-Ups where they are, but don't award any money, just do them for fun and to determine who gets the honor each one gives them. This way they'll keep them the way they are, but save more than $1.1 million they could put into other aspects of the show like the ones I pointed out in option 1.
4. Just retire them altogether. I know Harry probably won't go for this option because he must like them so much along with the Trip Puzzle because they're still around, but I'm just saying that's an option he could opt for.
Let me know what you other members think of my ideas for how the Toss-Up format can be changed for the better.
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Post by pannoni1 on Sept 18, 2019 6:28:54 GMT -5
With S37 introducing the Triple Toss Up, I'd like to give my evaluation based on the history of the Toss Ups in general. First off, rather than part Jeopardy!, part Scrabble Speedword is more like what these are. Originally there were only two per show, then three, but now with a grand total of five, we're pretty much at the tipping point where these start to eat into what the show is supposed to be about- The Wheel. This means we'll be less likely to see the $5,000 space landed on late in the game and forget the talk about adding those non-TDV four figure amounts any time soon.
That said, while that is an issue that I oppose, my biggest gripe is that the player who starts the Prize Puzzle round is not the one who solved the second Toss Up. This can also work at their disadvantage there because that round also features the Express, and that of course can lead to a lot of runaway games (get well Alex) heading into the Final Spin, and $2,000 seldom is the difference in the final score anyway.
In my opinion, the Toss Up before the interviews is unnecessary, and having it for only $1,000 can lead to False Dignity Thousands in some cases. The $2,000 Toss Up before R1 is fine for practicality, though of course your mileage may vary regarding the strategy I mentioned above. It still openly leaves the pre-R1 Toss Up to be themed like the one before the interviews currently is. The Triple Toss Up values are OK, since this avoids the FDT and also allows a better chance to have a shot at a comeback. I do like the common themeing that isn't necessarily related to the show's theme week too. But if you still have the single as well as the TTU, it still rewards puzzle solvers more than it ever did, which can lead them to perhaps solving more BRs by building some confidence.
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WooWho
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Post by WooWho on Oct 29, 2019 22:35:56 GMT -5
This triple toss-up thing just feels really, really weird. I think they missed a golden opportunity to make the tossups exciting, like have them start at, say, $5,000 and count money down with each subsequent letter revealed in the puzzle. That way it rewards not only knowledge, but speed. Having them worth a flat $2,000 each makes it a bit dull, especially if there's the chance that everyone wins one apiece.
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Post by gameshowfandanny on Mar 8, 2020 11:49:43 GMT -5
"Should the values of the tossups change? Should they all be worth the same amount?" I think they should be worth the same that they are now. "Why is the first tossup even there when all it does is give the winner the right to be interviewed first? (And awards the same amount for just showing up?)" I think it should be worth $2,000 on team weeks, since that's the house minimum for team weeks. I like it because they're easy for fans who know the theming trick. "What place does the Toss-Up have on the show when it doesn't even involve the titular wheel?" I like how in Toss-Ups, you don't have to worry about hitting Bankrupt or Lose a Turn. "What's your take on the Triple Toss-up?" I like the idea, but I think it should've been worth $3,000 per puzzle instead of dropping it to $2,000. The things I don't like are: 1. It resulted in no six-round games so far this season (we likely won't have even one until if/when they drop the Triple Toss-Up). 2. Only two people have swept all five Toss-Ups so far this season. 3. Nobody will likely sweep the game until if/when they retire the Triple Toss-Up).
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