WooWho
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Post by WooWho on Sept 17, 2016 17:18:24 GMT -5
In this installment of the Evaluation series...a necessary part of the game, even if it's something most players probably don't want to go home with... Image courtesy of MarioGS . Yes, I know it's not wholly indicative of the topic, but...I miss this wedge. HOW IT WORKS:- The house minimum applies if a player solves a puzzle with no money, or with less money than the house minimum. Their winnings are augmented to the amount of the house minimum.
- At the end of the game, if a player finishes with no money, they receive the amount of the house minimum as a consolation prize. (This forum calls this the "Pity Thousand.")
- The current house minimum is $1,000; on team weeks, the minimum is doubled to $2,000.
WHAT WE KNOW:- Historically, the house minimum was introduced so that a player who solved with no money had a nominal amount with which to shop for prizes.
- The earliest known house minimum was $200. It was increased to $500 and then later $1,000 (when?)
- If a player solves a Prize Puzzle with less than $1,000, or solves with less than $1,000 and a prize or a Gift Tag in their inventory, they are simply awarded the prize on top of whatever they had (because the value of the prize would push them over the $1,000 minimum).
- It is possible for a player to solve exactly one puzzle and win exactly the same amount as someone who solved no puzzles at all. This is even more apparent during team weeks.
WHAT WE WANT TO KNOW:- How would you change the house minimum structure? Does it necessitate changing other parts of the game in order to make sense?
- Is it even worth having a house minimum/pity thousand?
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GameShow75
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Post by GameShow75 on Sept 17, 2016 18:14:02 GMT -5
If an unlucky contestant ended up being goose-egged for the entire game, then I'd definitely award them the minimum because they do need the money to pay off the expenses for them to fly out to Los Angeles and drive all the way to Culver City to tape their episode. I'd recommend awarding it if there are no more consonants left to pick and only the vowels are left in the puzzle. Let's say your opponent has failed to make a decision within five seconds, picks the wrong vowel, or made a mistake in solving the puzzle and you have no money in your bank, so your only option is to solve the puzzle, which would definitely be worth winning the minimum. I don't think $1,000 would be enough to award a contestant who ended up being goose-egged at the end of the main game. I'd suggest $2,000 for a single player because that not only covers their travel expenses, but at least it'll give them a little bit of money for them to use for personal reasons, but only before the winner moves on to play the Bonus Round. As for team weeks, I understand that Sony wants each person to leave with at least $1,000 to pay the travel debt off, but I think that's a little too generous. The house minimum should be exactly the same as the regular games and since the minimum amount for the layout is $500, then the $1,000 house minimum is acceptable, but I'd make it $2,000 if a player got goose-egged or won a little less than that after the Speed-Up Round is over. I don't want to sound mean to those who solved for the minimum because I understand you want to get a main game puzzle under your belt and get something out of it, but at the same time, you don't know what you might land on.
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genius2751
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Post by genius2751 on Sept 17, 2016 18:39:14 GMT -5
They introduced the $1,000/$2,000 minimum in season 23.
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WooWho
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Post by WooWho on Sept 17, 2016 19:25:16 GMT -5
The house minimum should be exactly the same as the regular games and since the minimum amount for the layout is $500, then the $1,000 house minimum is acceptable, but I'd make it $2,000 if a player got goose-egged or won a little less than that after the Speed-Up Round is over. I don't want to sound mean to those who solved for the minimum because I understand you want to get a main game puzzle under your belt and get something out of it, but at the same time, you don't know what you might land on. ^...huh?
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WarioSajak
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Post by WarioSajak on Sept 17, 2016 21:02:04 GMT -5
The earliest known house minimum was $200. It was increased to $500 and then later $1,000 (when?) The $500 minimum seems to have debuted in 1995 or '96 (definitely by the start of Season 14). How would you change the house minimum structure? Does it necessitate changing other parts of the game in order to make sense? I'd make the minimum for solving a puzzle $1,500, increase the first Toss-Up's value to match, and oust the second Toss-Up entirely (to avoid redundancy). As for team weeks...right off the top of my head, double the "solve a puzzle" minimum and make the first Toss-Up $3,000, maybe? Is it even worth having a house minimum/pity thousand? Yes, unless the show opts to pay travel expenses (which I doubt).
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GameShow75
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Post by GameShow75 on Sept 17, 2016 21:14:50 GMT -5
WooWho Sorry about the confusing part. I meant that the $1,000 house minimum is fine since the smallest dollar value on the wheel is $500 and if someone ends up solving that for $950 or less, it should be bumped up to $1,000, but I wouldn't recommend doing it unless it's the Prize Puzzle Round. I'm sorry if it sounded rude and confusing.
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Post by Bryce L. on Sept 17, 2016 22:38:07 GMT -5
The earliest known house minimum was $200. It was increased to $500 and then later $1,000 (when?) The $500 minimum seems to have debuted in 1995 or '96 (definitely by the start of Season 14). Just out of curiosity (and for a potential blurb in the Timeline), what's the latest-known episode where the $200 house minimum comes into play?
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lousan92
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Post by lousan92 on Sept 18, 2016 5:05:33 GMT -5
1) I would do something with the first Toss-Up, which is worth $1,000. It's true that the sequence $1,000-$2,000-$3,000 makes sense, but the first one is redundant. Probably I would do like they did some years ago "La Ruleta": playing the first one for $2,000 directly, do the interviews and the player who wins the Toss-Up would start R1 directly, with the second Toss-Up being played after R3 like now, worth $4,000. In team weeks, the first Toss-Up would be worth $3,000.
2) It's not bad that they use a house minimum. I like the idea, specially if you say that you have to pay all the expenses of the travel to Culver City ("La Ruleta" pays you the travel and the accomodations, so its new house minimum is even better that in "Wheel", since you win a little money for you).
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WooWho
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Post by WooWho on Sept 18, 2016 14:48:57 GMT -5
("La Ruleta" pays you the travel and the accommodations, so its new house minimum is even better that in "Wheel", since you win a little money for you). Man, we American Wheel contestants are getting a raw deal!
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ld
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Post by ld on Sept 22, 2016 3:30:22 GMT -5
The house minimum is absolutely necessary given how the game is ridiculously unbalanced. The problem with it is how they are given. If this game was about competing on solving puzzles, theoretically any player who solves at least one puzzle should be able to earn more than just the house minimum. Thus, it makes no sense that the 1st Toss-Up is only worth $1,000 and it also makes no sense to just solve any puzzle for $1,000 when the end amount if you didn't solve anything is still $1,000. On the other hand, those who by the end of the game who have earned nothing despite the 3 Toss-Ups and the Speed-Up deserve only the lowest house minimum possible (not to be mean, but these people are just not good players). In these cases, yes, the house minimum makes sense. Therefore, similar to what WarioSajak said, what I would do to adjust the house minimum: - Raise the 1st Toss-Up to $1,500.
- Raise any solving puzzle minimum to $1,500.
- Leave the end house minimum to $1,000.
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WooWho
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Post by WooWho on Oct 2, 2016 10:53:51 GMT -5
Frankly, I think the structure was best when the Pity Thousand was the Pity Half-Thousand. I get the rationale for raising the minimum on team weeks to $2,000...but then that basically renders the $1,000 Toss-Up useless which, A) we've seen happen and 2) we've been saying was useless anyway... I guess my point is, the structure's so messed up now that they can't really fix it unless they bump up the money in other parts of the game, and that really isn't economically feasible. (not to be mean, but these people are just not good players) Or they're just extraordinarily unlucky. I won't name names, but we've had a few on these here boards who are more than competent players and got saddled with ridiculously bad luck. Don't knock 'em unless you've been up there yourself.
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Post by tlc38tlc38 on Oct 12, 2016 11:28:19 GMT -5
I think it works as it is. I used to disagree with this statement but I've grown use to it.
I also read a comment somewhere on this site that explained to me how my original thinking was wrong...the $1,000 toss-up goes toward building your end score so therefore DOES matter. The pity $1,000 doesn't count towards anything.
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Post by mcclellandryan184 on Dec 21, 2019 11:45:05 GMT -5
For the record, the $1,000 house minimum was introduced in Season 23 to players who ended up with a goose-egg score. Before that, they received the $500 minimum and before that, they received only parting gifts.
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Post by gameshowfandanny on Mar 8, 2020 11:54:22 GMT -5
"How would you change the house minimum structure? Does it necessitate changing other parts of the game in order to make sense?" I think it should've always been money in the first place. I feel bad for all of those contestants who didn't even receive a single penny, though according to eybyon, he received $150 with his parting gifts and an additional $150 for his episode being rerun. "Is it even worth having a house minimum/pity thousand?" I think it is since it's possible for someone to fail to solve any puzzles.
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