WooWho
Made It and Played It Producer
Panel Quizmaster
"They better NOT be booing me!"
Posts: 2,537
Airdate: 04/28/2014
Winnings: $41,400
SPIN ID: JW1336114
|
Post by WooWho on Jan 31, 2017 13:47:43 GMT -5
In this installment of the Evaluation series-- *dingding! dingding!*That sound means time is running out, and we're going to be talking about... I expect finalspin to "chime in" at any moment now...HOW IT WORKS:- When time is running out, a bell will ring and Pat will give the wheel a final spin. "Vowels worth nothing, consonants worth...we'll add a thousand to that, $x,xx0 apiece..."
- When a letter is found in the puzzle, that player has 3 seconds to solve the puzzle.
WHAT WE KNOW:- Initially, the Final Spin was worth face value. $1,000 was added to the value of the Final Spin beginning in October 1999.
- A player was initially allotted five seconds to solve the puzzle. This was reduced to three in April 1998.
- Sometimes a game would end without going to Speed-Up. Since 2000, every game ends in a Speed-Up Round.
- If Pat lands on something other than a cash amount, he spins again. This includes Free Play and, before that, any cardboard that may still be on the wheel.
WHAT WE WANT TO KNOW:- Is $1,000 too little of a boost to make a difference later in the game? What alternatives would you suggest, if any?
- Does every game need to end in a Speed-Up?
- I've always thought the Speed-Up was the most dull part of the game because they weren't spinning the wheel. Do you agree? Why is it a necessary part of the game?
|
|
|
Post by finalspin on Jan 31, 2017 17:13:20 GMT -5
Finally, a finalspin evaluation! WooWho! Not every game needs a high-value FS and a come-from-behind victory so the +1000 does not need to be changed. I would prefer other changes that would even out things like removing the Prize Puzzle round or just making the R4+ values higher. The Speed-Up can be dull but sometimes time control is needed for a game that goes long. Editing can get around that, now, so maybe it's not as needed anymore. The worst Speed-Ups to me are ones where the puzzle goes unsolved for a long time due to obscure consonants or vowel-heavy words. No one calls vowels there because they won't even let you keep your turn longer. Maybe a Free Play-like system could be used where you can call 1 consonant and buy 1 vowel per turn. If a round that did not start as a Speed-Up is incomplete but not just starting, and there is no time for other rounds, the game should end with it. But there should be more Final Spins than not because the chance at $6,000 and the occasional quick-solve somehow make it worth it. As for Pat giving the Final Spin and using the red arrow, I don't know why the contestant in control can't do it and use their own arrow, aside from the semi-iconic "I'll give the Wheel a Final Spin..."
|
|
|
Post by tlc38tlc38 on Jan 31, 2017 17:33:21 GMT -5
I like the final spin feature because it's like the pre-bonus round bonus round....it allows someone to come from behind and make lots of money given what dollar value is hit by Pat.
However, I've always thought that the final spin should occur before the start of a full round to be more fair to the players.
|
|
|
Post by Flerbert419 on Jan 31, 2017 23:36:47 GMT -5
As for Pat giving the Final Spin and using the red arrow, I don't know why the contestant in control can't do it and use their own arrow, aside from the semi-iconic "I'll give the Wheel a Final Spin..." Because then they can't say to Pat "don't go anywhere near the $5,000 because we can't afford it". It does expose the variety lacking in wheel amounts when every Speed Up is worth $1,500. I have no better solution to a round running long besides heading into a Speed Up. Someday when all the wedges are electronic we can have a completely different layout for the Final Spin.
|
|
|
Post by tlc38tlc38 on Feb 1, 2017 9:37:41 GMT -5
^It actually kinda surprises me that Harry hasn't already digitized the wheel so all the wedges are like "Free Play" and "Express".
|
|
|
Post by Bryce L. on Feb 1, 2017 23:18:07 GMT -5
For the love of God, don't encourage him!
|
|
vowela
Icon by Gemma Moody
Posts: 106
|
Post by vowela on Feb 24, 2017 17:40:26 GMT -5
Can't say it's necessary to have it in every episode, but I don't mind that they do. I'd suspect there's a relation between that and the $1000 added to the final spin, what with that extra $1000 making the final spin a lot more important than it usually used to be. You could get a similar "catch up" effect just by adding more higher values to the wheel in rounds 4+, without necessarily requiring a speed round in every episode. For what it's worth, I'm fine with the way they do it now, though I wouldn't mind more higher values, anyway.
I am a little surprised they don't bother covering the bankrupt near $5000 if round 4 starts as a speed round anymore. I'd bet there's been at least one occasion where Pat's second spin landed on $5000 after landing on that bankrupt first.
I have always wondered why they use the red arrow for the final spin, regardless of whose turn it is. Always seemed like it would've made more sense to use the arrow for whoever's turn it was, and I've always wondered why they didn't do it that way. If they're worried about the budget, using the other arrows would always make it less likely to land on $5000, too, when round 4 starts as a speed round.
|
|
|
Post by tlc38tlc38 on Feb 24, 2017 18:54:27 GMT -5
I think they use the red arrow because it's closer to Pat.
|
|
|
Post by gameshowfandanny on Mar 8, 2020 11:23:53 GMT -5
"Is $1,000 too little of a boost to make a difference later in the game? What alternatives would you suggest, if any?" I'd do $2,000. "Does every game need to end in a Speed-Up?" Yes, because it gives Pat a chance to spin the Wheel. "I've always thought the Speed-Up was the most dull part of the game because they weren't spinning the wheel. Do you agree? Why is it a necessary part of the game?" Same answer as the previous question.
|
|
|
Post by pannoni1 on Sept 21, 2021 16:13:49 GMT -5
Thanks to the rule change for Season 39 where the contestant in control now provides the Final Spin instead of Pat, I now feel that the likelihood of a $5,000 Final Spin hit are even lower, especially if its a female and/or older contestant in the blue position since it would requite 27 spaces to reach. That said, it could allow for a player in control whose far behind to attempt to aim for it better based upon their natural spin strength, or for a player far ahead to try to avoid it as a means of locking up the game, although its still too soon to say how this strategy may work out.
That said, $1,000+ the dollar amount (minimum of $500) is still enough of a boost to usually make a difference in the final outcome of the game. Because of this added value, it makes most games ending with a Speed-Up a necessity so it lets both the players and viewers know that this is indeed it. Indeed, it wasn't too long after the $1,000 was added to the Final Spin that the practice of holding the Speed-Up was made permanent. Sure, we don't get to spin the Wheel, but at least we still get to see the Bonus Wheel over in Bonus Land shortly afterwards. The Speed-Up provides a moment between a player's turn to study not just what would the next good letter to be called, but to perhaps solve the puzzle, where upon their next turn, call the letter where the most multiples appear in the puzzle. Buying a vowel isn't usually a good strategy unless if you have a lead that you want to protect by your opponents and also know that the particular vowel is in the puzzle, or want to have a better shot at the opportunity of solving the puzzle. The reduction from five to three seconds doesn't make to drastic of a difference since it doesn't include the time it takes Vanna to touch the letter and walk back into place. Even if its a runaway game, unlike Jeopardy!, a trailing player can still earn a decent amount of cash for them to walk away with, so a nice $6000 payout is still not too shabby if it doesn't result in a win, especially given that many non-PP puzzles still are solved for less than that. The "Speed-Up Round" remains an essential part of the Wheel experience, similar to the Showcase Showdown, Triple value question, and Final Jeopardy! The only thing I really miss are the edited Final Spins where the Wheel ends on a penalty space. This has been edited since 1996 on-air and is perhaps part of the reason why Free Play was retired, but that's what live tapings and classic episodes are for.
|
|
|
Post by Bryce L. on Sept 21, 2021 16:46:47 GMT -5
I now feel that the likelihood of a $5,000 Final Spin hit are even lower, especially if its a female WOW.
|
|
|
Post by pannoni1 on Sept 21, 2021 19:37:43 GMT -5
Sorry for that remark, please ignore that quote. My utmost apologies, and I didn't mean to offend anyone. Still, I feel that its too early to determine the actual likelihood of a $5K hit since it isn't known how often the fourth round will begin with a speedup. One last thing that I should add is the editing out of the null cycles; I find that a good thing since it allows a fair amount of time for the Wheel segment since they can easily just edit those out just like in the main portion of the game, and it gives the ambition that the contestants are pretty smart no matter what happens in the studio, although its pretty easy to pick it out when the camera turns to Pat. I actually preferred the Speedup without music, since the deafening silence adds a special element of tension that's only broken up by the time's up buzzer. But I can still tolerate the background music, even if it can be a bit repetitive. Most importantly, don't be afraid to solve if you have an idea, with the possible exception of being if you're a letter or two away from winning the game on your turn and think your opponents won't have a chance by the time your turn returns, unless if you have at least $5000 already for the round, where I'd still solve even if I wouldn't win the game.
|
|
|
Post by dadye on Sept 23, 2021 19:59:41 GMT -5
Somehow, it is often for a contestant to do the final spin and land on $850.
|
|
WooWho
Made It and Played It Producer
Panel Quizmaster
"They better NOT be booing me!"
Posts: 2,537
Airdate: 04/28/2014
Winnings: $41,400
SPIN ID: JW1336114
|
Post by WooWho on Sept 24, 2024 18:52:34 GMT -5
Now that we've had a couple of seasons with it under our belts:
The host no longer does the Final Spin. What do we think of the change to the active player performing the Final Spin?
|
|
|
Post by sushibarset14 on Sept 24, 2024 19:05:38 GMT -5
It’s a good change. It basically puts the game in the hands on the players. Basically, you’re determining how the game ends.
|
|
germanname1990
I am the King of Live Play. Wheel with it!
Posts: 2,583
SPIN ID: WG1096336
|
Post by germanname1990 on Sept 25, 2024 3:05:45 GMT -5
I agree myself, but every change will have its pros and cons. One pro is that a player who's trailing could try and spin up $5000 themselves and potentially overtake the leader. On the other hand, however, if the player is leading and they make the Final Spin, they have to avoid only one space which is $5000. If they do that, the game could pretty much be in their hands regardless of who solves the Speed-Up puzzle. Even so, I've seen a few players who had a huge lead blow it by landing on $5000 for the Final Spin. Whether it's greed or hard luck with the wrist, I don't know, but yeah, it happens.
Now there are a couple things that could help trailing players overcome a lead. On Greece's version back in the nineties, even after the Final Spin, players continued their turn as long as they keep guessing correct letters, something I myself put on the Wiki a while back. That does keep in sync with the rest of the game, and if it was implemented on our version, it could help trailing players out. Nevertheless, if the turn makes its way to a player who's been dominating the whole game, chances are they're going to run away with it, and it may become anti-climactic as a result.
My best solution would involve changing the Round 4 layout. It could use a LOT more four-digit values. If every four-digit value the show has ever used up to $5000 (plus $4000 if that becomes Round 3's top value) were on the Round 4 layout, it could help minimize the number of runaways.
|
|