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Post by jacobr1020 on Jan 19, 2011 23:59:32 GMT -5
Here's an idea for the ULTIMATE Wheel of Fortune video game that would put all the other WOF games to shame.
Customizable contestants. Age, gender, race, height, weight, clothing, and other things.
Vanna and Pat.
Make your own outfits for Vanna to an extent.
Make your own prizes. There is already a prize list available, but you can add prizes to it. You can even make 5-digit prizes and bonus prizes. The prizes would only be in text, no pictures or announcements. The maximum amount for Wheel prizes is $20,000 and the maximum amount for bonus prizes is $100,000, so you can't put an $85,000 Dodge Viper on the wheel or a $150,000 Ferrari in the bonus round.
A choice of 3, 4, 5, or even 6 rounds.
All the themes from 1992 to today.
There would be certain things you'd have to do that would unlock various things. Here are some:
Winning over $35,000 in the maingame will unlock the SURPRISE wedge.
Winning at least one jackpot will unlock the old sets from the 1990s. You have a choice of the old puzzleboard, the current puzzleboard, the new puzzleboard from 1997, the funky board from the 1994-95 season, or the spiky puzzleboard from when they went on the road and a choice of the backdrops.
Winning over $50,000 in the maingame and bonus round unlocks an additional wheel prize put in round 4, if you choose to have a round 5.
Winning over $15,000 in one round will unlock different bonus prizes. Instead of all cars and cash, you'll get trips, boats, prize packages, RVs, and other old bonus prizes (Precious Metals, Annuity, Precious Gems, Spa-Gazebo, Orient Cruise).
Winning over $20,000 in one round will unlock the old W H E E L podium.
Once you start a game, you get a set and rule options. You can do anything with it. Imagine playing the current set with the Wild card, Big Money Wedge, W H E E L podium and SURPRISE wedge.
You can choose to put the WILD Card, Big Money Wedge, 25 Wedge, Free Play, BANKRUPT/$10,000/BANKRUPT Wedge, BANKRUPT/1$ MILLION/BANKRUPT Wedge, Double Play, Jackpot, or Mystery Round Wedges on the wheel.
A returning champions/Friday Finals option, too.
Basically, everything would be fully customizable.
What do you think of this idea?
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germanname1990
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Post by germanname1990 on Jan 20, 2011 22:34:06 GMT -5
Don't just use the sets from 1992 onward. Use all of them!
And did you mention making your own wheels with your own values at all as being customizable?
And one more thing. I love versions of Wheel from around the world. Maybe we can also make all the sets and wheels from all the international versions of Wheel once we get them all. The only difference? All versions will be played in the English language.
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Post by jacobr1020 on Jan 21, 2011 17:18:31 GMT -5
Don't just use the sets from 1992 onward. Use all of them! And did you mention making your own wheels with your own values at all as being customizable? And one more thing. I love versions of Wheel from around the world. Maybe we can also make all the sets and wheels from all the international versions of Wheel once we get them all. The only difference? All versions will be played in the English language. Although using the shopping format would be terrific, I think it would eat up too much memory, same with using sets from around the globe. Using the Big Bonanza of Cash would be good, though. Using just the sets/wheels from the 70s and 80s would be good, as well and maybe even the old Jackpot wedge and old prize rules and Free Spin rules. Also, I don't think that making the wheels fully customizable would be a very good idea, since lots of people might want to try and get the sets/formats/achievements by putting big huge amounts on the wheel.
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germanname1990
I am the King of Live Play. Wheel with it!
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Post by germanname1990 on Jan 21, 2011 22:17:05 GMT -5
You have some points there, but for the shopping element, I don't see why we need that anyway. After all, you buy a refrigerator; don't except a real refrigerator in the mail.
As for the around the world stuff, that might as well make for a separate title with sequels.
Finally, you certainly do have a point with the big digits for accomplishments, but I still made a solution for that. Limit the four digit amounts to just three on the wheel and also limit them to these values which can each be used only once.
$1000 $1250 $1500 $2000 $2500 $3500 $5000 $7500
As for the values smaller than $1000, you can make them any value you want, from $0 to $999. Don't even think about cents, though, because we are not going there.
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Post by jacobr1020 on Jan 23, 2011 23:40:47 GMT -5
You have some points there, but for the shopping element, I don't see why we need that anyway. After all, you buy a refrigerator; don't except a real refrigerator in the mail. As for the around the world stuff, that might as well make for a separate title with sequels. Finally, you certainly do have a point with the big digits for accomplishments, but I still made a solution for that. Limit the four digit amounts to just three on the wheel and also limit them to these values which can each be used only once. $1000 $1250 $1500 $2000 $2500 $3500 $5000 $7500 As for the values smaller than $1000, you can make them any value you want, from $0 to $999. Don't even think about cents, though, because we are not going there. I would probably put the around the world sets as a downloadable feature, since the game would have to be on 360 and PS3 because of all the memory and things. I'm not sure if using values from $0 to $999 would be a very good idea either because in most of the Wheel games, Pat and Vanna would say the dollar amount the player would land on and I'm not sure they would want to count all the way to 999. I also forgot to mention that when you have the old W H E E L podium, there are 4 prizes and $25,000 cash and each prize can only be won once like it was in the 90s. Obviously, we HAVE to have a little Vanna animation of her walking across the board and touching/turning the letters. Speaking of downloadable features, I'd have downloadable outfits, prize lists, and puzzles (even though there already is a puzzle designer). Maybe Red Letter puzzles or the infamous MEGAWORD would be good. Anything else that would make this game the ultimate Wheel of Fortune Game? Names?
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MarioGS
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Post by MarioGS on Jan 24, 2011 18:18:41 GMT -5
Welcome. You certainly have quite a lot of ideas there. Have you ever heard of BigJon PC Games? They are fan-made games based on popular game shows made by a guy who goes by the nickname of BigJon. One of his most popular games is his Wheel game. He is always updating it to match the current format of the show, and this time, he's added lots of stuff. On the game's menu screen, you have a bunch of options and wedges to enable or disable: - Prize Wedges - Double Play - $1000/$1500 Spaces - Bankrupt/$10K/Bankrupt - Million Dollar Wedge - Big Money Wedge - Free Play - Free Spin Token - Free Spin Space You can also have the game generate the wheel's configuration at random. Other options include changing the length of the game from 5 to 45 minutes (though the Final Spin won't happen any earlier than Round 4), extending the in-game timers for making decisions, disabling all Toss-Up puzzles, or just the first two, and one of the newest features is Red Letter Puzzles (the bonus being $2000). There is also the puzzle editor, where you can create any puzzle you want (as long as it fits on the board and doesn't have inappropriate language), and it will be added to the game's puzzle database of over 18,000 puzzles when first installed. But the best feature of his recently-released update is the wheel designer. You can choose wedges ranging in value from $75 (with the Goen diamond) all the way up to $7500. And of course, you can also add Bankrupts, Lose A Turns, Mystery Wedges, and pretty much every special wedge from the show's history, except for the Star Bonus and the 80s Jackpot. However, they are pre-set wedges, so you have to work with the wedges BigJon made, meaning you don't just type in your desired value or color. Also, it's not available in the wheel designer, but there is regular-functioning $10000 space that only appears on "random wheel" mode. As for the set, by default, it's based on the current set. However, the set backgrounds, and letters/images for the puzzleboard can all be accessed in the game's "Program Files" folder. I decided to have a little fun with the images by saving my versions in the same folder by the same file names. ;D In addition to that, since Jon prefers classic Wheel over current, he included some classic cues and sound effects, such as both the '83 and '89 solve cues, and the pre-'89 puzzle reveal sound. In case you were wondering, Prize Puzzles are mandatory (in the newest version, there is now a Prize Puzzle somewhere in every period of 3 rounds), but BigJon is always updating his games, so maybe they'll be optional sometime in the future. Here is the link to download Wheel and all his other fangames: bigjonpcgames.com/gamedownloads.htmIf this is your first download from this site, be sure to download the "Needs" file on the top of the list first. If you have any problems or questions, I'd recommend joining BigJon's forums. And one more thing, PLEASE do not pester Jon with suggestions or requests. He's a very busy guy and he does what he can for everyone. He worked very hard on this. His game hasn't been updated since Season 26, and as you will be able to tell, it was certainly worth the wait. Have fun! ;D
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germanname1990
I am the King of Live Play. Wheel with it!
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Post by germanname1990 on Jan 24, 2011 20:51:28 GMT -5
I did indeed download that in heavy anticipation, but when I checked out the wheel editor, the values and colors were a bit limited, much to my disappointment, but it's a really good start, and I'm very pleased with what he did so far, and I'll happily wait for an update with more features. I know he went through a whole lot making a huge update that took more than two years, so let's just let him rest.
Now with that picture you posted, however, goodness, I'd love to use that stuff you made for it. May I please do so?
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MarioGS
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Post by MarioGS on Jan 24, 2011 22:43:46 GMT -5
I posted the same thing at BigJon's forums earlier today and people have already asked the same thing. I'll upload a RAR file with everything sometime tomorrow. EDIT: Here it is! www.sendspace.com/file/y7ghe9
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Post by jacobr1020 on Feb 3, 2011 15:50:29 GMT -5
Yes, I do have BigJon's version.
A name I would suggest will be, "Wheel of Fortune Through The Years." or, "Wheel of Fortune: Decades."
Longer name-things would be good. Long names like, "Elizabeth", "Evangeline" or "Christine" usually don't fit, but they would with a longer name-thing. Maybe even make it longer to include 2 names (Jack & Brenda) so you can make your own Couples, Sweethearts, or Family Weeks.
An on-the-road format would be good.
The cities would be: New York Disney World Chicago San Francisco Philadelphia Boston Miami Dallas Norfolk Seattle Hilo Atlanta Phoenix San Diego Denver Las Vegas Houston Pittsburgh Honolulu New Orleans Washington, DC Nashville Kansas City
All those locations were used on the real show. Of course, some of them have to be unlockable.
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Post by wheeljackdude on Mar 12, 2011 2:11:31 GMT -5
( jacobr1020) I really want to see Wheel of Fortune Decades after I see Family Feud Decades on Wii. The '70's decade will be presented by Chuck and Susan, while the 80's and 90's will be greeted by Pat and Vanna. Special Wedges -- 70's: Buy a Vowel (optional), Star Bonus (optional) 80's: Prize wedges such as "Fur", "Car", and "Jewelry". 90's: Surprise (optional), $10000 wedge between two Bankrupts (optional) 70's puzzle board only has 39 squares (which is 13 x 3 squares) while the 80's and the 90's puzzle boards look like the one today. 70's decade has no bonus round. The 80's bonus round lets the winner choose a prize, 5 letters and 1 vowel. The 90's is the same as today except there is a rack that says "Wheel" with each letter holding an envelope instead of a little wheel. 70's and 80's will also feature the winning contestant shop for merchandises between rounds. Wheels - 70's-$150-$500 (R1) $150-$750 (R2) $150-$1000 (R3) 80's-$200-$800 (R1) $200-$2500 (R2) $200-$5000 (R3) 90's-$250-$2500 (R1) $250-$3500 (R2) $250-$5000 (R3)
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Post by jonsea31 on May 10, 2011 10:28:03 GMT -5
I'm bumping this thread for a good reason... I am working on developing a WOF game using Visual Basic 6.0, and my game will feature the following elements: - Chuck Woolery era Wheel configuration.
- Female Second Life avatar hostess will be used. Won't look exactly like Vanna, but will look very pretty!
- Star Bonus Wheel configurations.
- Wheel configurations from 1984, 1986, 1994, and 1996 eras. This includes the short-lived wheels from 1984 with the "wide font" $1,000 and $5,000 spaces.
- Classic puzzle board. If I can create animations to turn letters I will do it.
- Prizes will be offered during some rounds. If a player lands on a prize, that player will have to call a letter and see if it appears in the puzzle. If that player solves the puzzle correctly, the prize is his/hers to keep.
- Bonus Round will feature modern high-stakes prizes (the only modern element to be used in my game).
- Some puzzles will be based on 21st century trends, fads, and famous people/movies/TV shows.
- There will be no shopping era involved, as that may take too much time and energy. That may come with Version 2.0, if it occurs. But Version 1.0 will be more basic.
- Some modern categories will be used (e.g. On The Map, Song/Artist, etc.), but most of the categories will be classic categories - but no Megaword, Slang, Foreign Word/Phrase, or other short-lived crappy categories.
- There will be a classic Jackpot round from the NBC daytime run. Only difference is, jackpot will start at $5,000 and increase by $1,000 each time it is not claimed.
- The modern Jackpot round will be used, but will use the two original 1990s Jackpot spaces. Will start at $5,000 at the beginning of the round, and increase by whatever dollar amount is spun at that time.
- Gameplay timer will be set at 20 minutes, and when the clock hits zero and the beginning of a round starts or the time expires midway through a round, the speed-up round will start with a final spin, and $1,000 will be added to whatever is spun in that final spin.
I am in the process of working on some wheel animations using Macromedia Flash program, plus some of my wheel images are created using PowerPoint 2010. The others are created by other users, though I will credit those people for using their images. I am hoping to take a stab at creating a contestant podium template (where a closeup of the wheel is shown from above). That may take some work, but I hope to get it done in due time. I can assure you, the game will be very great when it gets completed later on! Trust me, you will be in for a treat when it gets released!
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Post by woffan4ever on May 10, 2011 11:15:35 GMT -5
Jonsea, this sounds AWESOME!! I can't wait to see the finished product! If you need a tester, I'll be more than willing to help you out!
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Post by MainAdmin on May 10, 2011 11:52:39 GMT -5
Hey jon, I have an suggestion for what else you could incorporate into the game. On my WOF Live shows, the wheel amounts are doubled at the start of the third round, so I thought maybe you could try to incorporate that into the game if possible.
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Post by jonsea31 on May 10, 2011 14:07:12 GMT -5
Hey jon, I have an suggestion for what else you could incorporate into the game. On my WOF Live shows, the wheel amounts are doubled at the start of the third round, so I thought maybe you could try to incorporate that into the game if possible. Thanks for the suggestion, but I decided to create it to be more authentic to the show from 1975 through 1997.
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Post by MainAdmin on May 10, 2011 14:11:46 GMT -5
Oh okay. But I at least hope you have the game programmed to land on Lose A Turn or Bankrupt spaces in the final spin
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Post by jonsea31 on May 10, 2011 15:00:20 GMT -5
Oh okay. But I at least hope you have the game programmed to land on Lose A Turn or Bankrupt spaces in the final spin I will do that. And if it does land on such spaces in the final spin, the final spin will be spun again.
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Post by bigjon06 on May 10, 2011 21:40:03 GMT -5
I actually excited to see this. I've been waiting for a good minute for someone else to create another game.
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Post by jonsea31 on May 13, 2011 10:25:15 GMT -5
Yep. I'm happy to be working on a different WOF game. One that is based on the classic puzzle board era, with NBC, CBS, and SYN elements, from 1975 to 1997.
Plus, I am working on developing some puzzles. I have between 1,500 and 1,600 bonus round puzzle ideas on a text file already. I will be doing some puzzles off by heart, some of which I remembered seeing on the daytime version back in the 1980s, as well as some of my own creations.
BigJon, I do have one question that I'd like to ask by PM, if that's okay with you.
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Post by woffan4ever on May 14, 2011 15:34:15 GMT -5
Hey Jon, have you been able to find a clean version of the 1994-1997 Solve cue?
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Post by jonsea31 on May 16, 2011 10:56:19 GMT -5
The best I was able to do was to record the audio from a 1994-95 season episode, even if Pat's voice was included.
But I may have to improvise and use the 1997 solve cue instead. I can see why someone's Super Password and Blockbusters games got pulled in October 2006 - it used the host's voice on many of the audio clips and that host may have filed a complaint to FremantleMedia and they threatened legal action against the creator.
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